<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>how to eat food</title>
  <id>http://www.howtoeatfood.com/tag/racing</id>
  <updated>2013-05-27T17:44:03-04:00</updated>
  <author>
    <name>how to eat food</name>
  </author>
  <entry>
    <title>Trail Braking - Parabolic Racing Line</title>
    <link rel="alternate" href="http://hpdedriver.files.wordpress.com/2010/02/trailbrake.pdf"/>
    <id>fc1b3e602efe7575994eb33982b5de83</id>
    <published>2013-05-27T17:44:03-04:00</published>
    <updated>2013-05-27T17:44:03-04:00</updated>
    <author>
      <name>jaw</name>
    </author>
    <summary type="html">Trail Braking - Parabolic Racing Line</summary>
    <content type="html">the parabolic racing line is the quickest possible</content>
  </entry>
  <entry>
    <title>Brian Beckman's Physics of Racing Series</title>
    <link rel="alternate" href="http://phors.locost7.info/contents.htm"/>
    <id>bd648408c55e46affd6de3f2c775cc6a</id>
    <published>2013-05-26T17:01:00-04:00</published>
    <updated>2013-05-26T17:01:00-04:00</updated>
    <author>
      <name>jaw</name>
    </author>
    <summary type="html">Brian Beckman's Physics of Racing Series</summary>
    <content type="html"></content>
  </entry>
  <entry>
    <title>Evolving the Optimal Racing Line in a High-End Racing Game</title>
    <link rel="alternate" href="http://geneura.ugr.es/cig2012/papers/paper76.pdf"/>
    <id>935de477b999a1412fb95b8622739289</id>
    <published>2013-05-25T11:19:29-04:00</published>
    <updated>2013-05-25T11:19:29-04:00</updated>
    <author>
      <name>jaw</name>
    </author>
    <summary type="html">Evolving the Optimal Racing Line in a High-End Racing Game</summary>
    <content type="html">Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world car racing as well as in the development of non-player characters for a commercial racing game.</content>
  </entry>
</feed>
